Children’s Play
Culture and the Role of Museums in Asia
I attended this session in order to see what other countries in Asia are doing in their museum and how they incorporate play in the exhibits and programs that they do there. It was nice to get a global perspective on the use of play in different cultural situations.
A Children’s museum as a play place for families -
South Korea – Gyeonggi Children’s Museum
Opened 2011, Attendance 500,000
Adult-Child Play – focus on the relationship between parent
and child
Children in South Korea do not have time to play, always
focused on formal educational activities
·
South Korea has a low Child Life Satisfaction
Play Culture in South Korea
·
Video games and digital media
Changes in Family Structure
·
Due to increase dual income families, more
children visitors go to the museum with their grandparents
3 events they have done at the library
·
Time travel with play – allow patrons to play
with games played in Korea in the past, present, and what might be played in
the future (past was most popular)
·
Traditional Games in Other Countries (Various
Types of Board Games)
·
Spring Blessing themed event – Writing on big
Chicken on the wall, cultural activities based on Korean cultural beliefs on
Spring Blessing
Points they focused on:
- Increase parent satisfaction with activities
- Offer flexible time for families to attend
- Provide diverse traditional games seasonally
- Develop new programs that all generations can participate together
Role of the museum:
- · Enriching diversity play cultures
- · Establish educationally desirable play
- · Enhance healthy family relationships
Japan -YCAM Yamaguchi Center for the Arts and Media
Media and performing art = Creation
Multi-cultural complex -Has a library, studio, and movie
theater
Factors of YCAM -> Create + Share
Education Lab – Focused on media literacy (knowing the
future of media)
- · Original workshop – learning with the technology (eg. Playing tag with mobile phone camera to learn how to use camera function on mobile phones)
- · Sensory Athletics – how body movement interacts with surrounding space
- · Kodomo Meetings - Open playground that is redesigned with the kids in a meeting, then after 3 days the playground is built.
- · Creating Sports – making new games/sports with children then get to play the game/sports (3 days for long version of program, short version is 90 minutes)
Playing with STAMPS: A Window to the World – Singapore
Philatelic Museum
Stamp museum and how to use them to
engage them with play
Current play climate in Sinagpore
·
Changes in the society with urban developments
have changed how they play
·
New technology is keeping kids at home wanting
to play video games
Playing with Stamps
·
Learning about yourself and the world through
enlarged stamps from around the world
·
Interactive stamps designs (adding colored rice
to stamp design on floor)
What is a Stamp?
·
Archival Record
·
Work of Art
·
Window to the World
·
National Ambassador
·
Official Messenger
Philately – accessible to children, learn about the world
without traveling, wide range of topics, connected to human stories
Bringing Stamp Stories to Life
·
Educational value
·
Contextualize with text, object and interactive
elements
·
Safe, immersive environment
Visitors as Active Collaborators
·
Experiential, tactile, multi-sensory
·
Activity driven
·
Multiparty interaction
·
Open-ended outcomes
Engaging the whole family
·
Interactive icons and activity guides
·
Talking points signs
·
Place for families to bond and make memories
Play Learning though Stamps
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Facilitated, age-appropriate programs
·
Aligning to schools’ areas of interest
“It’s how you make it fun that makes it important.”
Who knew stamps could be so cool!
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